import BigWorld, ResMgr, Keys from PlayerEvents import g_playerEvents #from gui.WindowsManager import g_windowsManager from gui.app_loader import g_appLoader curTime = None LaserModActive = True entries = {} def initLasers(): global entries global curTime global LaserModActive import Account if hasattr(BigWorld.player(), 'isOnArena'): if BigWorld.player().isOnArena: if curTime is None or curTime + 1 < BigWorld.time(): if BigWorld.isKeyDown(Keys.KEY_NUMPAD3): curTime = BigWorld.time() if LaserModActive: if g_appLoader.getDefBattleApp() is not None: g_appLoader.getDefBattleApp().call('battle.PlayerMessagesPanel.ShowMessage', ['0', 'Lasers OFF', 'gold']) LaserModActive = False else: if g_appLoader.getDefBattleApp() is not None: g_appLoader.getDefBattleApp().call('battle.PlayerMessagesPanel.ShowMessage', ['0', 'Lasers ON', 'gold']) LaserModActive = True import Vehicle if LaserModActive: playerHealth = BigWorld.player().vehicleTypeDescriptor.maxHealth for v in BigWorld.entities.values(): if type(v) is Vehicle.Vehicle: if v.isAlive(): if v.publicInfo['team'] is not BigWorld.player().team: if not entries.has_key(v.id): shotsToKill = playerHealth / v.typeDescriptor.gun['shots'][0]['shell']['damage'][0] if shotsToKill < 3.0: laserColor = 'red' elif shotsToKill > 8.0: laserColor = 'green' else: laserColor = 'yellow' listi = v.appearance newModel = BigWorld.Model('objects/lasers/%slaser.model' % laserColor) servo = BigWorld.Servo(listi.modelsDesc['gun']['model'].node('Gun')) newModel.addMotor(servo) entries[v.id] = dict({'model': newModel, 'vehicle': v, 'lasttime': BigWorld.time()}) v.addModel(newModel) else: entries[v.id]['lasttime'] = BigWorld.time() currentTime = BigWorld.time() for k in entries.keys(): if entries[k]['lasttime'] + 0.5 < currentTime or not LaserModActive: ModelToDel = entries[k] try: ModelToDel['vehicle'].delModel(ModelToDel['model']) except: pass del entries[k] if type(BigWorld.player()) is not Account.PlayerAccount: BigWorld.callback(0.2, lambda : initLasers()) return def reloadLasers(): global entries aih = BigWorld.player().inputHandler if not hasattr(aih, 'ctrl'): BigWorld.callback(0.2, lambda : reloadLasers()) else: entries = {} initLasers() g_playerEvents.onAvatarReady += reloadLasers
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