try: import Tkinter as tk except ImportError: import tkinter as tk DIRECT_DICT = {'Up' : ( 0,-1), 'Down' : ( 0, 1), 'Left' : (-1, 0), 'Right' : ( 1, 0)} class Sprite(object): def __init__(self,location,size): self.x,self.y = location self.width,self.height = size self.speed = 3 def update(self,canvas,keys): rect = (self.x,self.y,self.x+self.width,self.y+self.height) canvas.create_rectangle(rect,outline="green",fill="purple",width=2) for key in DIRECT_DICT: if keys.get(key,False): self.x += DIRECT_DICT[key][0]*self.speed self.y += DIRECT_DICT[key][1]*self.speed class Control(object): def __init__(self): self.root = tk.Tk() self.canvas = tk.Canvas(self.root,width=500,height=500,bg='dark slate gray') self.canvas.focus_set() self.canvas.bind("<key>",self.key_pressed) self.canvas.bind("<keyrelease>",self.key_released) self.canvas.pack() self.fps = 60 self.player = Sprite((250,250),(50,50)) self.pressed = {} def key_pressed(self,event): self.pressed[event.keysym] = True def key_released(self,event): self.pressed[event.keysym] = False def update(self): self.canvas.delete(tk.ALL) self.player.update(self.canvas,self.pressed) self.root.after(1000//self.fps,self.update) def main(self): self.update() self.root.mainloop() if __name__ == "__main__": run_it = Control() run_it.main()</keyrelease></key>
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