#modules import threading #functions def calcXp (): print('calculating level up xp...') return 100 + (xpLevel/10) def calcDiff (): print('calculating difficulty...') return float(1 + float(xpLevel/100)) def updateDiff(): global difficulty difficulty = calcDiff print('updating difficulty...') def xpCheck(): if(xp >= calcXp()): global xp global xpLevel xp = xp - calcXp xpLevel = xpLevel + 1 attributeAssign = input('You levelled up! Please assign your level to an attribute! Select: Attack, Defense, Speed or Luck: ') if(attributeAssign == 'attack' or attributeAssign == 'Attack'): global attackLevel attackLevel = attackLevel + 1 elif(attributeAssign == 'defense' or attributeAssign == 'Defense'): global defenseLevel defenseLevel = defenseLevel + 1 elif(attributeAssign == 'speed' or attributeAssign == 'Speed'): global speedLevel speedLevel = speedLevel + 1 elif(attributeAssign == 'luck' or attributeAssign == 'Luck'): global luckLevel luckLevel = luckLevel + 1 print('checking xp...') def setInterval(func,time): e = threading.Event() while not e.wait(time): func() #code difficulty = 1 attackCounter = 0 travelCounter = 0 damageCounter = 0 attackLevel = 1 defenseLevel = 1 speedLevel = 1 luckLevel = 1 xp = 0 xpLevel = 0 weaponXp = 0 weaponLevel = 2 durability = 100 weapon = ' ' weaponTypes = [] genderQ = 0 while(genderQ == 0): gender = input('Are you a boy, or a girl? ') if(gender == 'boy'): genderCounter = 1 genderQ = 1 elif(gender == 'girl'): genderCounter = 1 genderQ = 1 name = input('What is your name? ') classQ = 0 while(classQ == 0): charClass = input('What class are you? (Knight, Theif, Scout, Warrior): ') if(charClass == 'knight' or charClass == 'Knight'): attackLevel = 4 defenseLevel = 4 speedLevel = 1 luckLevel = 1 weapon = 'Longsword' weaponTypes = ['Broken','Normal','Sturdy','Sharp','Infused','Enchanted'] classQ = 1 elif(charClass == 'theif' or charClass == 'Theif'): attackLevel = 2 defenseLevel = 1 speedLevel = 3 luckLevel = 4 weapon = 'Dagger' weaponTypes = ['Broken','Normal','Sturdy','Sharp','Infused','Enchanted'] classQ = 1 elif(charClass == 'scout' or charClass == 'Scout'): attackLevel = 3 defenseLevel = 2 speedLevel = 3 luckLevel = 2 weapon = 'Shortsword' weaponTypes = ['Broken','Normal','Sturdy','Sharp','Infused','Enchanted'] classQ = 1 elif(charClass == 'warrior' or charClass == 'Warrior'): attackLevel = 5 defenseLevel = 2 speedLevel = 2 luckLevel = 1 weapon = 'Battleaxe' weaponTypes = ['Broken','Normal','Sturdy','Sharp','Infused','Enchanted'] classQ = 1 else: print('That is not a valid class!') setInterval(xpCheck,1) setInterval(xpCheck,1)
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