def game2048(grid, path): def rotated(grid): return [[grid[j][i] for j in range(4)] for i in range(4)] for direction in path: retGrid = [] offset = -1 if direction in {'U', 'L'} else 1 if direction in {'U', 'D'}: grid = rotated(grid) for row in grid: retRow = [] prevVal = None for val in filter(lambda x: x > 0, row[::-offset]): if prevVal: if val == prevVal: retRow = [2*val] + retRow prevVal = None else: retRow = [prevVal] + retRow prevVal = val else: prevVal = val if prevVal: retRow = [prevVal] + retRow retRow = [0]*(4-len(retRow)) + retRow retGrid.append(retRow[::offset]) grid = retGrid if direction in {'R', 'L'} else rotated(retGrid) return grid print('%s', game2048([[0, 0, 0, 0], [0, 0, 2, 2], [0, 0, 2, 4], [2, 2, 4, 8]], 'RR'))
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