#npc brain class Enemy(): #enemy constuctor function def __init__(self, x, y, speed, size): #enemy variable self.x = x self.y = y self.pic = pygame.image.load("../assets/Fish_Apr11.png") if random.randint(0, 4) == 0: self.pic = pygame.image.load("../assets/Fish_Apr11.png") if random.randint(0, 4) == 1: self.pic = pygame.image.load("../assets/Fish01_A.png") if random.randint(0, 4) == 2: self.pic = pygame.image.load("../assets/Fish02_A.png") if random.randint(0, 4) == 3: self.pic = pygame.image.load("../assets/Fish03_A.png") if random.randint(0, 4) == 4: self.pic = pygame.image.load("../assets/Fish04_A.png") ###########################################e########################e self.speed = speed self.size = size self.hitbox = pygame.Rect(self.x, self.y, int(self.size*1.25), self.size) #shrink enemy self.pic = pygame.transform.scale(self.pic, (int(self.size*1.25), self.size)) #enemy loop/ update function def update(self, screen): self.x += self.speed self.hitbox.x += self.speed #pygame.draw.rect(screen, (0, 0, 0), self.hitbox) screen.blit(self.pic, (self.x, self.y)) if yeet: for enemy in enemies: if enemy.hitbox.colliderect(enemy.hitbox): if enemy.size >= enemy.size: enemy.size += enemy.size enemies.remove(enemy) more1t = pygame.image.load("../assets/Fish01_A.png") more2t = pygame.image.load("../assets/Fish02_A.png") more3t = pygame.image.load("../assets/Fish03_A.png") more4t = pygame.image.load("../assets/Fish04_A.png") more5t = pygame.image.load("../assets/Fish05_A.png") more6t = pygame.image.load("../assets/Fish01_A.png") for enemy in enemies: if wallhitbox.colliderect(enemy.hitbox): enemies.remove(enemy) for enemy in enemies: if walhitbox.colliderect(enemy.hitbox): enemies.remove(enemy) #draw stuff player_pic_small = pygame.transform.scale(player_pic, (int(fish_size*1.25), fish_size )) if fish_left: player_pic_small = pygame.transform.flip(player_pic_small, True, False) screen.blit(player_pic_small, (player_x, player_y)) buttonsmall = pygame.transform.scale(pause, (int(pausesz), pausesz)) butonsmall = pygame.transform.scale(play, (int(playsz), playsz)) test1 = pygame.transform.scale(test, (int(testish*1.25), testish)) more1tt = pygame.transform.scale(more1t, (int(more1s*1.25), more1s)) more2tt = pygame.transform.scale(more2t, (int(more2s*1.25), more2s)) more3tt = pygame.transform.scale(more3t, (int(more3s*1.25), more3s)) more4tt = pygame.transform.scale(more4t, (int(more4s*1.25), more4s)) more5tt = pygame.transform.scale(more5t, (int(more5s*1.25), more5s)) more6tt = pygame.transform.scale(more6t, (int(more6s*1.25), more6s)) if more: screen.blit(test1, (45, 350)) screen.blit(more1tt, (45, 450)) screen.blit(more2tt, (45, 550)) screen.blit(more3tt, (190, 350)) screen.blit(more4tt, (190, 450)) screen.blit(more5tt, (190, 550)) if con: context = font.render("Up = up arrow ", 1, (20, 235, 0)) screen.blit(context, (145,45)) more = False if score >= 9999: background_pic = pygame.image.load("../assets/maxresdefault.jpg") unpause = False alive = False wintext = font.render("YOU WON GAME MODE ", 1, (255, 255, 255)) screen.blit(wintext, (45,45)) yaw = False if yeet: for enemy in enemies: if enemy.hitbox.colliderect(enemy.hitbox): if enemy.size >= enemy.size: enemy.size += enemy.size enemies.remove(enemy) more1t = pygame.image.load("../assets/Fish01_A.png") more2t = pygame.image.load("../assets/Fish02_A.png") more3t = pygame.image.load("../assets/Fish03_A.png") more4t = pygame.image.load("../assets/Fish04_A.png") more5t = pygame.image.load("../assets/Fish05_A.png") more6t = pygame.image.load("../assets/Fish01_A.png") for enemy in enemies: if wallhitbox.colliderect(enemy.hitbox): enemies.remove(enemy) for enemy in enemies: if walhitbox.colliderect(enemy.hitbox): enemies.remove(enemy) #draw stuff player_pic_small = pygame.transform.scale(player_pic, (int(fish_size*1.25), fish_size )) if fish_left: player_pic_small = pygame.transform.flip(player_pic_small, True, False) screen.blit(player_pic_small, (player_x, player_y)) buttonsmall = pygame.transform.scale(pause, (int(pausesz), pausesz)) butonsmall = pygame.transform.scale(play, (int(playsz), playsz)) test1 = pygame.transform.scale(test, (int(testish*1.25), testish)) more1tt = pygame.transform.scale(more1t, (int(more1s*1.25), more1s)) more2tt = pygame.transform.scale(more2t, (int(more2s*1.25), more2s)) more3tt = pygame.transform.scale(more3t, (int(more3s*1.25), more3s)) more4tt = pygame.transform.scale(more4t, (int(more4s*1.25), more4s)) more5tt = pygame.transform.scale(more5t, (int(more5s*1.25), more5s)) more6tt = pygame.transform.scale(more6t, (int(more6s*1.25), more6s)) if more: screen.blit(test1, (45, 350)) screen.blit(more1tt, (45, 450)) screen.blit(more2tt, (45, 550)) screen.blit(more3tt, (190, 350)) screen.blit(more4tt, (190, 450)) screen.blit(more5tt, (190, 550)) if con: context = font.render("Up = up arrow ", 1, (20, 235, 0)) screen.blit(context, (145,45)) more = False if score >= 9999: background_pic = pygame.image.load("../assets/maxresdefault.jpg") unpause = False alive = False wintext = font.render("YOU WON GAME MODE ", 1, (255, 255, 255)) screen.blit(wintext, (45,45)) yaw = False
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